A cozy bullet-heaven · 1–2 players · Godot 4

A garden for quiet moths

Lanterns is a cozy bullet-heaven about a Keeper, a swarm of moths, and the soft light that holds the night together.

Steam page coming soon — meanwhile, leave feedback on the demo.

Play in your browser

No download required.

Click inside the frame, then WASD to move and Space to dash. The lantern auto-aims — you only move.

What is Lanterns?

A small, soft kind of chaos.

You are the Keeper, alone in a twilight garden. Moths swarm from the dusk and your lantern catches them, one by one. Every level brings a new goal, a new modifier, a new shape to the swarm — and three upgrade cards to choose from.

Along the way you will meet five named yokai — Hitodama, Kage, Kasa-obake, Karasu-tengu, and Oni — each with their own idle behaviour and attack pattern. Sometimes there's a friend with you, lantern and all.

Lanterns is built in Godot 4. The visuals follow a mokuhanga woodblock print direction — ink on washi, paper grain, hand-cut silhouettes, procedural audio. No external assets; everything you see and hear was made for this game.

Replace with `assets/clips/loop.mp4` once recorded.

What's in the lantern

A run worth replaying.

  • Auto-aim combat

    Move; the lantern handles the rest. Seven enemy types — moths and five named yokai — each with their own behaviour.

  • 17 upgrade cards

    Pick three between every level. Stack effects, build your lantern.

  • 5 keeper classes

    Each starts with different stats and a signature upgrade. Unlock as you play.

  • Local co-op

    Press an arrow key to spawn P2 mid-run. Independent HP, shared score.

  • Procedural audio

    An eight-chord ambient progression, wind, crickets — all generated, no asset files.

  • Woodblock biomes

    Dusk, Autumn, Winter, Storm — rotating every five levels. Rendered with a mokuhanga woodblock shader: paper grain and hand-cut edges.

Four moods of the garden

The biomes rotate every five levels.

  1. Dusk biome — soft purples and a warm horizon

    Dusk

    The first moths of the night. Soft, generous, slow.

  2. Autumn biome — warm reds and orange leaves

    Autumn

    Wind picks up. The swarm splits and reforms.

  3. Winter biome — cool blues and white snow

    Winter

    Tougher shells, longer nights. Pace yourself.

  4. Storm biome — dark slate and lightning

    Storm

    Thin beam, dense swarm, scattering aim. Bring a friend.

Five ways to hold a lantern

Pick your keeper.

Each starts with different stats and a signature upgrade. New classes unlock as you play.

  1. The Keeper portrait

    The Keeper

    Balanced. 3 petals, steady stride. Always unlocked.

  2. Glass Lantern portrait

    Glass Lantern

    1 petal, faster lantern, longer reach. Unlocks at Level 5.

  3. Stone Keeper portrait

    Stone Keeper

    5 petals, slower stride and lantern. Unlocks at Level 10.

  4. Twin Lantern portrait

    Twin Lantern

    2 petals. Begins with Twin Flame already lit.

  5. Wandering Light portrait

    Wandering Light

    Fast as the wind. Fewer petals, slower lantern. Unlocks at Level 15.

Status

In active development for Steam.

Lanterns is being built in Godot 4. The most recent milestone is v1.0 — mokuhanga art direction: woodblock print shader, animated yokai, class-specific projectiles (Ember Orb / Moonbeam / Cinder Shard / Twin Chord), and EB Garamond typography. The web demo plays the same content.

For the press

Press kit

About Dynaum

Dynaum is a small studio of one. Lanterns is its first game — a slow, soft bullet-heaven made for late nights.

Assets

Press kit (zip) — logo, screenshots, fact sheet. Coming soon.