A cozy bullet-heaven · 1–2 players · Godot 4

A garden for quiet moths

Lanterns is a cozy bullet-heaven about a Keeper, a swarm of moths, and the soft light that holds the night together.

Steam page coming soon — meanwhile, leave feedback on the demo.

Play in your browser

No download required.

Click inside the frame, then WASD to move and Space to dash. The lantern auto-aims — you only move.

What is Lanterns?

A small, soft kind of chaos.

You are the Keeper, alone in a twilight garden. Moths swarm from the dusk and your lantern catches them, one by one. Every level brings a new goal, a new modifier, a new shape to the swarm — and three upgrade cards to choose from.

Sometimes there's a friend with you, lantern and all. Sometimes it's just the wind, the cricket bed, and an eight-chord ambient progression that loops while you light up the night.

Lanterns is built in Godot 4. Vector silhouettes, painterly biomes, procedural audio. No assets bought; everything you see and hear was made for this game.

Replace with `assets/clips/loop.mp4` once recorded.

What's in the lantern

A run worth replaying.

  • Auto-aim combat

    Move; the lantern handles the rest. Range grows with your level and your upgrades.

  • 17 upgrade cards

    Pick three between every level. Stack effects, build your lantern.

  • 5 keeper classes

    Each starts with different stats and a signature upgrade. Unlock as you play.

  • Local co-op

    Press an arrow key to spawn P2 mid-run. Independent HP, shared score.

  • Procedural audio

    An eight-chord ambient progression, wind, crickets — all generated, no asset files.

  • Painterly biomes

    Dusk, Autumn, Winter, Storm. The garden rotates every five levels.

Four moods of the garden

The biomes rotate every five levels.

  1. Dusk biome — soft purples and a warm horizon

    Dusk

    The first moths of the night. Soft, generous, slow.

  2. Autumn biome — warm reds and orange leaves

    Autumn

    Wind picks up. The swarm splits and reforms.

  3. Winter biome — cool blues and white snow

    Winter

    Tougher shells, longer nights. Pace yourself.

  4. Storm biome — dark slate and lightning

    Storm

    Thin beam, dense swarm, scattering aim. Bring a friend.

Five ways to hold a lantern

Pick your keeper.

Each starts with different stats and a signature upgrade. New classes unlock as you play.

  1. Default keeper portrait

    Keeper

    Balanced. The starting class.

  2. Glass keeper portrait

    Glass

    Fragile, but the beam reaches farther.

  3. Stone keeper portrait

    Stone

    Slow and steady. Soaks hits.

  4. Twin keeper portrait

    Twin

    A second lantern, slightly off-axis.

  5. Wanderer keeper portrait

    Wanderer

    Fast feet, sharper dash.

Status

In active development for Steam.

Lanterns is being built in Godot 4. The most recent milestone is v0.10 — Steam prep: pause + settings, gamepad support, achievements scaffolding, and a Steam wrapper. The web demo plays the same content.

For the press

Press kit

About Dynaum

Dynaum is a small studio of one. Lanterns is its first game — a slow, soft bullet-heaven made for late nights.

Assets

Press kit (zip) — logo, screenshots, fact sheet. Coming soon.